Caring About Your Virtual Self
Wednesday, February 25th, 2009I just had a great experience participating in a group discussion that was based on a TED video talk with Philip Rosedale titled “Second Life, where anything is possible.” I find the Second Life phenomena very interesting. It is one of the few topic areas where the smartest people I know, hold very different opinions from each other. Not that all of my reference group ever agrees on any particular topic, but opinion about the value of Second Life seems to bring out the extremes.
In any event, the video and facilitation activity got me thinking a bit. Personally, I have a lot of time for Second Life. Not that I actually spend all that much time in my remarkably buff avatar, but I am very willing to spend a lot of time listening to what other folks have to say about it. And, after listening attentively and watching people react to what we at the World Campus are doing with Second Life, I am quite convinced that the idea has a tremendous amount of potential for extending the range of learning experiences. (This is when I know some of my colleagues roll their eyes and others smile.)
I would like to share a thought that has been hibernating for a while, and just started stirring (actually transforming) again. About a year ago I read an article that reference the Graphic Turing Test, which is basically the application of Alan Turing’s test for machine based artificial intelligence to virtual graphical environments. Simply, the basic Turing test…
… proceeds as follows: a human judge engages in a natural language conversation with one human and one machine, each of which try to appear human. All participants are placed in isolated locations. If the judge cannot reliably tell the machine from the human, the machine is said to have passed the test. In order to test the machine’s intelligence rather than its ability to render words into audio, the conversation is limited to a text-only channel such as a computer keyboard and screen.
The “Graphic Turing” test is basically the same thing, but not only removes the limitation placed on conversation to include just text, but also expands the challenge to include graphical representations of actors. One of the actors will be a representation of a human (biological programs), while other avatar is a representation of an “artificial” nature (computer programs). Now this test has some pretty high standards. For example to pass the test, the artificially generated simulation would have to at least exhibit:
- comprehensive communication with the judge and other “intelligent” actors,
- realistic biomechanical movement (including reaction times, expressions of curiosity, etc.),
- awareness of its environment (spatial awareness and awareness of the characteristics typically possessed by objects), and
- empathy.
As an aside, and not surprisingly, apparently there has been some progress on the graphical Turing test, which was reviewed in the eeTimes AI researchers think ‘Rascals’ can pass Turing test article published last year.
This is all good, and on my first reading it got me pretty excited, then I watched the TED video talk with Philip Rosedale and realized that the Turing Test that I have been fixated on does not get me where I want to go. That is, from my perspective, the Turing test might not hit the mark. In his talk, Rosedale talked about how as a child he wanted his bedroom door to recede into his ceiling instead of operating like a typical swinging door. Apparently he performed some basic carpentry and cut a hole through his bedroom ceiling and rigged a garage door opener in the attic to pull the door through the ceiling. I suppose the he got into a bit of trouble from his parents, but Rosedale’s point was that it would have been great to have had a virtual bedroom that allows for alternative door design. It would have quicker, caused him less tension with his parents, and he would have had the opportunity to try various designs.
For this to be satisfying, Rosedale would have had to be emotionally attached enough to his Second Life bedroom so success or failure met his original needs to experiment and create. If it did not, he would have to resort to cutting holes in his parent’s house anyway. This means that he would have to personally care about his virtual self and his virtual bedroom to the same degree as he cared about his “real” self and his real bedroom (at least for the purposes being considered). The environment would have to behave in such a way that it allows for a sense of satisfaction on the accomplishment, which brings me back to my revelation. The Graphical Touring test sets the bar too high. If we needed Second Life and other virtual worlds to meet that test, little boys and girls would be performing amateur carpentry on their parent’s houses for decades to come. Right now, at least relative to Second Life, I am more interested in a test that…
“… proceeds as follows: a learner engages in an interaction in a virtual space with another human actor or object, and for specific educational purposes, they care as much about the experience that they have based on what they witness and the impact of their actions on the their environment and themselves as they would have in a traditional non-virtual environment, to achieve the pedagogical intent of the experience.”
I am not sure if this test exists, and if so, what it is called, but I think that for educational applications in environment like Second Life, it is relevant. The virtual and non-virtual experiences do not have to be absolutely indistinguishable, as they would be in a Touring Test, they just have to elicit indistinguishable emotional responses in the actor for the educational purposes desired.
Yesterday, after watching the TED video talk with Philip Rosedale, a facilitated discussion was opened. The facilitator was Shannon Ritter, who serves as the World Campus Community Development Advisor and is responsible for much of the World Campus Second Life Island and is quite experienced with Second Life. The first question that was asked after the video was “Is it safe to talk to strangers in Second Life?” to which Shannon responded, “Well it depends on how you define safe.” The exchange continued in a way that made it clear that the individual was concerned for the safety of both her virtual and real self, which I think opens all sorts of potential for educational experiences.


